Roles: Programmer, Game Designer
Time: 9 weeks
Team Size: 3 Programmers, 3 2D Artists
Tools: Unity 4, GitHub, Visual Studio
Crocodile Chow-Down is a fast paced arcade game where the player moves the teeth of a crocodile in the right pattern before the time runs out. It was developed and built by six game design students at Uppsala University Campus Gotland. The game was developed in Unity, and uses 3D printed teeth as input to add extra immersion to the game.
For this project I worked as a lead programmer and game designer. The game was shown at several gaming conventions, some of which I attended.
The game was awarded Best First Year Project, Most Innovative, The NicoGRAPH Award and Pwnage Award at the Gotland Game Conference 2014.